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Digital Media Learning Competition

Deadline: November 3, 2014

The Trust Challenge funds successful collaborations or “laboratories” where challenges to trust in connected learning environments can be identified and addressed. As defined by the Connected Learning Alliance, connected learning “leverages the advances of the digital age to make [customized education] a reality — connecting academics to interests, learners to inspiring peers and mentors, and educational goals to the higher order skills the new economy rewards.” Successful labs will create scalable, innovative, and transformative exemplars of connected learning that bridge technological solutions with complex social considerations of trust. The Trust Challenge strongly encourages collaboration. Successful proposals will include youth-serving organizations and institutions and institutions of higher learning anywhere in the world that serve as laboratories where challenges to trust in connected learning environments can be identified and addressed.

Funded projects should be aligned with the principles of connected learning and develop one or more of the following:

  • social media tools, apps, and platforms that improve trust, privacy, and control of information, and safety online
  • digital badging systems or other online evaluation mechanisms, recognition, and feedback methods to recognize learning across multiple spheres to give youth control over how their data are used, displayed, and shared
  • educational or tech solutions to support more trustworthy online privacy and security practices and literacies for youth and encourage community building for learning
  • online learning experiences, tools, or content explicitly designed to promote a culture of civility and respect empowering all youth as creators and stewards of an open, inviting, and egalitarian web
  • interoperable data management platforms or solutions that include open standards and protocols for learning resources

Amount: Total: $1,200,000. Development grants of $10,000 to $150,000 and technology grants of $5,000 will be made.

Eligibility: Applicants may be affiliated with any institution, organization or entity that has legal status to operate, regardless of its size or the sector in which it operates. These might include: educational institutions such as community colleges, four-year colleges or universities; nonprofit organizations with a 501(c) status; small and large businesses (for-profit organizations); museums; libraries; out-of-school programs; youth-serving summer programs; schools and school districts; governmental and non-governmental organizations; civic organizations; municipalities; and other youth-serving institutions. Teams must include institutional/organizational stakeholders and administrators that can provide and direct project objectives, inform design and implementation, and increase opportunities for scalability. Additionally, teams might also include:

  • technologists, web developers, app developers, badge system designers, etc. that can design, build, and implement the proposed digital solution; and
  • researchers, educators, learning experts, policy advisors, legal counsel, etc. that can give careful consideration to complex social and institutional/organizational considerations around trust and learning.

Link: http://dmlcompetition.net/building-trust/

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